Arcane  4.1.12.0
Developer documentation
Loading...
Searching...
No Matches
IMeshPartitionerBase.h
1// -*- tab-width: 2; indent-tabs-mode: nil; coding: utf-8-with-signature -*-
2//-----------------------------------------------------------------------------
3// Copyright 2000-2026 CEA (www.cea.fr) IFPEN (www.ifpenergiesnouvelles.com)
4// See the top-level COPYRIGHT file for details.
5// SPDX-License-Identifier: Apache-2.0
6//-----------------------------------------------------------------------------
7/*---------------------------------------------------------------------------*/
8/* IMeshPartitioner.h (C) 2000-2025 */
9/* */
10/* Interface of a mesh partitioner. */
11/*---------------------------------------------------------------------------*/
12#ifndef ARCANE_CORE_IMESHPARTITIONERBASE_H
13#define ARCANE_CORE_IMESHPARTITIONERBASE_H
14/*---------------------------------------------------------------------------*/
15/*---------------------------------------------------------------------------*/
16
18
19/*---------------------------------------------------------------------------*/
20/*---------------------------------------------------------------------------*/
21
22namespace Arcane
23{
24
25/*---------------------------------------------------------------------------*/
26/*---------------------------------------------------------------------------*/
27
32{
33 public:
34
35 virtual ~IMeshPartitionerBase() = default;
36
37 public:
38
53 virtual void partitionMesh(bool initial_partition) = 0;
54
56 virtual IPrimaryMesh* primaryMesh() = 0;
57
59 virtual void notifyEndPartition() = 0;
60};
61
62/*---------------------------------------------------------------------------*/
63/*---------------------------------------------------------------------------*/
64
65} // End namespace Arcane
66
67/*---------------------------------------------------------------------------*/
68/*---------------------------------------------------------------------------*/
69
70#endif
Declarations of Arcane's general types.
Interface of a mesh partitioner.
virtual IPrimaryMesh * primaryMesh()=0
Associated mesh.
virtual ~IMeshPartitionerBase()=default
Releases resources.
virtual void partitionMesh(bool initial_partition)=0
virtual void notifyEndPartition()=0
Notification when a re-partitioning finishes (after entity exchange).
-- tab-width: 2; indent-tabs-mode: nil; coding: utf-8-with-signature --