◆ KnownNodes
| typedef std::map<Integer, GeometryKernel::TObjectId> Arcane::Numerics::NodeMapping::KnownNodes |
|
private |
◆ NodeMapping()
| Arcane::Numerics::NodeMapping::NodeMapping |
( |
IMesh * | mesh, |
|
|
Array< Node > & | node_array, |
|
|
GeometryKernel::TriangulationDataStructure & | triangulation ) |
|
inline |
◆ computeNormal()
| Real3 Arcane::Numerics::NodeMapping::computeNormal |
( |
const Node | node1, |
|
|
const Node | node2, |
|
|
const Node | node3 ) |
|
inline |
◆ getNodeId()
| GeometryKernel::TObjectId Arcane::Numerics::NodeMapping::getNodeId |
( |
const Node | node | ) |
|
|
inline |
◆ m_known_nodes
| KnownNodes Arcane::Numerics::NodeMapping::m_known_nodes |
|
private |
◆ m_node_array
| Array<Node>& Arcane::Numerics::NodeMapping::m_node_array |
|
private |
◆ m_nodes_coordinates
◆ m_triangulation
| GeometryKernel::TriangulationDataStructure& Arcane::Numerics::NodeMapping::m_triangulation |
|
private |
The documentation for this class was generated from the following file: