Vectorisation des entiers en utilisant une émulation.
Plus de détails...
#include <arcane/utils/SimdEMUL.h>
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enum | { Length = 4
, Alignment = 4
} |
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Vectorisation des entiers en utilisant une émulation.
Définition à la ligne 87 du fichier SimdEMUL.h.
◆ anonymous enum
◆ EMULSimdX4Int32() [1/5]
Arcane::EMULSimdX4Int32::EMULSimdX4Int32 |
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| ) |
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inline |
◆ EMULSimdX4Int32() [2/5]
Arcane::EMULSimdX4Int32::EMULSimdX4Int32 |
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Int32 |
a | ) |
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inlineexplicit |
◆ EMULSimdX4Int32() [3/5]
Arcane::EMULSimdX4Int32::EMULSimdX4Int32 |
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const Int32 * |
base, |
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const Int32 * |
idx |
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) |
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inline |
◆ EMULSimdX4Int32() [4/5]
Arcane::EMULSimdX4Int32::EMULSimdX4Int32 |
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const Int32 * |
base | ) |
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inlineexplicit |
◆ EMULSimdX4Int32() [5/5]
◆ fromScalar()
static EMULSimdX4Int32 Arcane::EMULSimdX4Int32::fromScalar |
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Int32 |
a0, |
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Int32 |
a1, |
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Int32 |
a2, |
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Int32 |
a3 |
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) |
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inlinestatic |
◆ operator[]() [1/2]
Int32 & Arcane::EMULSimdX4Int32::operator[] |
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Integer |
i | ) |
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inline |
◆ operator[]() [2/2]
Int32 Arcane::EMULSimdX4Int32::operator[] |
( |
Integer |
i | ) |
const |
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inline |
◆ set() [1/2]
void Arcane::EMULSimdX4Int32::set |
( |
ARCANE_RESTRICT Int32 * |
base | ) |
const |
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inline |
◆ set() [2/2]
void Arcane::EMULSimdX4Int32::set |
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ARCANE_RESTRICT Int32 * |
base, |
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const ARCANE_RESTRICT Int32 * |
idx |
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) |
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inline |
◆ BLOCK_SIZE
const int Arcane::EMULSimdX4Int32::BLOCK_SIZE = 4 |
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static |
◆ v0
Int32 Arcane::EMULSimdX4Int32::v0 |
◆ v1
Int32 Arcane::EMULSimdX4Int32::v1 |
◆ v2
Int32 Arcane::EMULSimdX4Int32::v2 |
◆ v3
Int32 Arcane::EMULSimdX4Int32::v3 |
La documentation de cette classe a été générée à partir du fichier suivant :