◆ KnownNodes
typedef std::map<Integer,GeometryKernel::TObjectId> Arcane::NodeMapping::KnownNodes |
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◆ NodeMapping()
Arcane::NodeMapping::NodeMapping |
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IMesh * |
mesh, |
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Array< Node > & |
node_array, |
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GeometryKernel::TriangulationDataStructure & |
triangulation |
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◆ computeNormal()
Real3 Arcane::NodeMapping::computeNormal |
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const Node |
node1, |
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const Node |
node2, |
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const Node |
node3 |
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◆ getNodeId()
GeometryKernel::TObjectId Arcane::NodeMapping::getNodeId |
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const Node |
node | ) |
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◆ m_known_nodes
KnownNodes Arcane::NodeMapping::m_known_nodes |
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◆ m_node_array
Array<Node>& Arcane::NodeMapping::m_node_array |
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◆ m_nodes_coordinates
◆ m_triangulation
GeometryKernel::TriangulationDataStructure& Arcane::NodeMapping::m_triangulation |
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La documentation de cette classe a été générée à partir du fichier suivant :