Arcane  4.1.12.0
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ICaseMeshService.h
1// -*- tab-width: 2; indent-tabs-mode: nil; coding: utf-8-with-signature -*-
2//-----------------------------------------------------------------------------
3// Copyright 2000-2026 CEA (www.cea.fr) IFPEN (www.ifpenergiesnouvelles.com)
4// See the top-level COPYRIGHT file for details.
5// SPDX-License-Identifier: Apache-2.0
6//-----------------------------------------------------------------------------
7/*---------------------------------------------------------------------------*/
8/* ICaseMeshService.h (C) 2000-2024 */
9/* */
10/* Interface of the service managing a dataset mesh. */
11/*---------------------------------------------------------------------------*/
12#ifndef ARCANE_CORE_ICASEMESHSERVICE_H
13#define ARCANE_CORE_ICASEMESHSERVICE_H
14/*---------------------------------------------------------------------------*/
15/*---------------------------------------------------------------------------*/
16
18
19/*---------------------------------------------------------------------------*/
20/*---------------------------------------------------------------------------*/
21
22namespace Arcane
23{
24
25/*---------------------------------------------------------------------------*/
26/*---------------------------------------------------------------------------*/
27
44{
45 public:
46
47 virtual ~ICaseMeshService() = default;
48
49 public:
50
52 virtual void createMesh(const String& name) = 0;
53
55 virtual void allocateMeshItems() = 0;
56
58 virtual void partitionMesh() = 0;
59
61 virtual void applyAdditionalOperations() {}
62};
63
64/*---------------------------------------------------------------------------*/
65/*---------------------------------------------------------------------------*/
66
67} // End namespace Arcane
68
69/*---------------------------------------------------------------------------*/
70/*---------------------------------------------------------------------------*/
71
72#endif
Declarations of Arcane's general types.
Interface of the service managing dataset meshes.
virtual void applyAdditionalOperations()
Applies operations after everything else.
virtual void createMesh(const String &name)=0
Creates the mesh with the name name.
virtual void partitionMesh()=0
Partitions the mesh.
virtual void allocateMeshItems()=0
Allocates the mesh items.
-- tab-width: 2; indent-tabs-mode: nil; coding: utf-8-with-signature --