Arcane  v3.16.6.0
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IInitialPartitioner.h
1// -*- tab-width: 2; indent-tabs-mode: nil; coding: utf-8-with-signature -*-
2//-----------------------------------------------------------------------------
3// Copyright 2000-2025 CEA (www.cea.fr) IFPEN (www.ifpenergiesnouvelles.com)
4// See the top-level COPYRIGHT file for details.
5// SPDX-License-Identifier: Apache-2.0
6//-----------------------------------------------------------------------------
7/*---------------------------------------------------------------------------*/
8/* IInitialPartitioner.h (C) 2000-2025 */
9/* */
10/* Interface d'un partitionneur initial. */
11/*---------------------------------------------------------------------------*/
12#ifndef ARCANE_CORE_IINITIALPARTITIONER_H
13#define ARCANE_CORE_IINITIALPARTITIONER_H
14/*---------------------------------------------------------------------------*/
15/*---------------------------------------------------------------------------*/
16
18
19/*---------------------------------------------------------------------------*/
20/*---------------------------------------------------------------------------*/
21
22namespace Arcane
23{
24
25/*---------------------------------------------------------------------------*/
26/*---------------------------------------------------------------------------*/
35class ARCANE_CORE_EXPORT IInitialPartitioner
36{
37 public:
38
39 virtual ~IInitialPartitioner() = default;
40
41 public:
42
43 virtual void build() = 0;
44
45 public:
46
54};
55
56/*---------------------------------------------------------------------------*/
57/*---------------------------------------------------------------------------*/
58
59} // namespace Arcane
60
61/*---------------------------------------------------------------------------*/
62/*---------------------------------------------------------------------------*/
63
64#endif
Déclarations des types généraux de Arcane.
Vue constante d'un tableau de type T.
Interface d'un partitionneur initial.
virtual void partitionAndDistributeMeshes(ConstArrayView< IMesh * > meshes)=0
Partitionne les maillages.
virtual ~IInitialPartitioner()=default
Libère les ressources.
-*- tab-width: 2; indent-tabs-mode: nil; coding: utf-8-with-signature -*-