Arcane  v3.14.10.0
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IInitialPartitioner.h
1// -*- tab-width: 2; indent-tabs-mode: nil; coding: utf-8-with-signature -*-
2//-----------------------------------------------------------------------------
3// Copyright 2000-2022 CEA (www.cea.fr) IFPEN (www.ifpenergiesnouvelles.com)
4// See the top-level COPYRIGHT file for details.
5// SPDX-License-Identifier: Apache-2.0
6//-----------------------------------------------------------------------------
7/*---------------------------------------------------------------------------*/
8/* IInitialPartitioner.h (C) 2000-2009 */
9/* */
10/* Interface d'un partitionneur initial. */
11/*---------------------------------------------------------------------------*/
12#ifndef ARCANE_IINITIALPARTITIONER_H
13#define ARCANE_IINITIALPARTITIONER_H
14/*---------------------------------------------------------------------------*/
15/*---------------------------------------------------------------------------*/
16
17#include "arcane/ArcaneTypes.h"
18
19/*---------------------------------------------------------------------------*/
20/*---------------------------------------------------------------------------*/
21
22ARCANE_BEGIN_NAMESPACE
23
24/*---------------------------------------------------------------------------*/
25/*---------------------------------------------------------------------------*/
26
27class IMesh;
28
29/*---------------------------------------------------------------------------*/
30/*---------------------------------------------------------------------------*/
40{
41 public:
42
44
45 public:
46
47 virtual void build() =0;
48
49 public:
50
58};
59
60/*---------------------------------------------------------------------------*/
61/*---------------------------------------------------------------------------*/
62
63ARCANE_END_NAMESPACE
64
65/*---------------------------------------------------------------------------*/
66/*---------------------------------------------------------------------------*/
67
68#endif
Interface d'un partitionneur initial.
virtual ~IInitialPartitioner()
Libère les ressources.
virtual void partitionAndDistributeMeshes(ConstArrayView< IMesh * > meshes)=0
Partitionne les maillages.
Lecteur des fichiers de maillage via la bibliothèque LIMA.
Definition Lima.cc:120