13#include "arcane/launcher/internal/DirectExecutionFunctor.h"
15#include "arcane/launcher/ArcaneLauncher.h"
26int DirectExecutionWrapper::
35int DirectExecutionWrapper::
36run(IDirectExecutionFunctor* f)
38 std::cout <<
"DIRECT CALL (DirectExecutionContext)\n";
41 auto f2 = [=](DirectExecutionContext& ctx2) ->
int
43 return f->execute(&ctx2);
51int DirectExecutionWrapper::
52run(IDirectSubDomainExecutionFunctor* f)
54 std::cout <<
"DIRECT CALL (DirectSubDomainExecutionContext)\n";
57 auto f2 = [=](DirectSubDomainExecutionContext& ctx2) ->
int
59 return f->execute(&ctx2);
static int run()
Point d'entrée de l'exécutable dans Arcane.
-*- tab-width: 2; indent-tabs-mode: nil; coding: utf-8-with-signature -*-