cellFaceUniqueIds(ArrayView< Int64 > uid, Integer level, Int64x3 cell_coord)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
cellFaceUniqueIds(ArrayView< Int64 > uid, Integer level, Int64x2 cell_coord)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
cellFaceUniqueIds(ArrayView< Int64 > uid, Integer level, Int64 cell_uid)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
cellLevel(Int64 uid) const =0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
cellNodeUniqueIds(ArrayView< Int64 > uid, Integer level, Int64x3 cell_coord)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
cellNodeUniqueIds(ArrayView< Int64 > uid, Integer level, Int64x2 cell_coord)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
cellNodeUniqueIds(ArrayView< Int64 > uid, Integer level, Int64 cell_uid)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
cellUniqueId(Integer level, Int64x3 cell_coord)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
cellUniqueId(Integer level, Int64x2 cell_coord)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
cellUniqueIdsAroundCell(ArrayView< Int64 > uid, Int64 cell_uid, Int32 level)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
cellUniqueIdsAroundCell(ArrayView< Int64 > uid, Cell cell)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
cellUniqueIdToCoordX(Int64 uid, Integer level)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
cellUniqueIdToCoordX(Cell cell)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
cellUniqueIdToCoordY(Int64 uid, Integer level)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
cellUniqueIdToCoordY(Cell cell)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
cellUniqueIdToCoordZ(Int64 uid, Integer level)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
cellUniqueIdToCoordZ(Cell cell)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
childCellOfCell(Cell cell, Int64x3 child_coord_in_parent)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
childCellOfCell(Cell cell, Int64x2 child_coord_in_parent)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
childCellUniqueIdOfCell(Cell cell, Int64x3 child_coord_in_parent)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
childCellUniqueIdOfCell(Cell cell, Int64x2 child_coord_in_parent)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
childCellUniqueIdOfCell(Cell cell, Int64 child_index_in_parent)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
childFaceUniqueIdOfFace(Int64 uid, Integer level, Int64 child_index_in_parent)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
childFaceUniqueIdOfFace(Face face, Int64 child_index_in_parent)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
childNodeUniqueIdOfNode(Int64 uid, Integer level)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
childNodeUniqueIdOfNode(Node node)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
faceLevel(Int64 uid) const =0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
faceOffsetLevelToLevel(Int64 coord, Integer level_from, Integer level_to) const =0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
faceUniqueId(Integer level, Int64x3 face_coord)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
faceUniqueId(Integer level, Int64x2 face_coord)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
faceUniqueIdToCoordX(Int64 uid, Integer level)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
faceUniqueIdToCoordX(Face face)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
faceUniqueIdToCoordY(Int64 uid, Integer level)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
faceUniqueIdToCoordY(Face face)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
faceUniqueIdToCoordZ(Int64 uid, Integer level)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
faceUniqueIdToCoordZ(Face face)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
firstCellUniqueId(Integer level)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
firstFaceUniqueId(Integer level)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
firstNodeUniqueId(Integer level)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
globalNbCellsX(Integer level) const =0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
globalNbCellsY(Integer level) const =0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
globalNbCellsZ(Integer level) const =0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
globalNbFacesX(Integer level) const =0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
globalNbFacesXCartesianView(Integer level) const =0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
globalNbFacesY(Integer level) const =0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
globalNbFacesYCartesianView(Integer level) const =0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
globalNbFacesZ(Integer level) const =0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
globalNbFacesZCartesianView(Integer level) const =0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
globalNbNodesX(Integer level) const =0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
globalNbNodesY(Integer level) const =0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
globalNbNodesZ(Integer level) const =0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
nbCellInLevel(Integer level) const =0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
nbFaceByCell()=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
nbFaceInLevel(Integer level) const =0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
nbNodeByCell()=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
nbNodeInLevel(Integer level) const =0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
nodeLevel(Int64 uid) const =0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
nodeUniqueId(Integer level, Int64x3 node_coord)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
nodeUniqueId(Integer level, Int64x2 node_coord)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
nodeUniqueIdToCoordX(Int64 uid, Integer level)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
nodeUniqueIdToCoordX(Node node)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
nodeUniqueIdToCoordY(Int64 uid, Integer level)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
nodeUniqueIdToCoordY(Node node)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
nodeUniqueIdToCoordZ(Int64 uid, Integer level)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
nodeUniqueIdToCoordZ(Node node)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
offsetLevelToLevel(Int64 coord, Integer level_from, Integer level_to) const =0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
parentCellUniqueIdOfCell(Int64 uid, Integer level, bool do_fatal=true)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
parentCellUniqueIdOfCell(Cell cell, bool do_fatal=true)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
parentFaceUniqueIdOfFace(Int64 uid, Integer level, bool do_fatal=true)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
parentFaceUniqueIdOfFace(Face face, bool do_fatal=true)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
parentNodeUniqueIdOfNode(Int64 uid, Integer level, bool do_fatal=true)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
parentNodeUniqueIdOfNode(Node node, bool do_fatal=true)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
pattern() const =0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
prepareLevel(Int32 level)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
setChildNodeCoordinates(Cell parent_cell)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
setParentNodeCoordinates(Cell parent_cell)=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
updateFirstLevel()=0 | Arcane::ICartesianMeshNumberingMng | pure virtual |
~ICartesianMeshNumberingMng()=default (défini dans Arcane::ICartesianMeshNumberingMng) | Arcane::ICartesianMeshNumberingMng | |