Arcane  v3.14.10.0
Documentation développeur
Chargement...
Recherche...
Aucune correspondance
IPhysicalUnit.h
1// -*- tab-width: 2; indent-tabs-mode: nil; coding: utf-8-with-signature -*-
2//-----------------------------------------------------------------------------
3// Copyright 2000-2022 CEA (www.cea.fr) IFPEN (www.ifpenergiesnouvelles.com)
4// See the top-level COPYRIGHT file for details.
5// SPDX-License-Identifier: Apache-2.0
6//-----------------------------------------------------------------------------
7/*---------------------------------------------------------------------------*/
8/* IPhysicalUnit.h (C) 2000-2010 */
9/* */
10/* Unité physique. */
11/*---------------------------------------------------------------------------*/
12#ifndef ARCANE_IPHYSICALUNIT_H
13#define ARCANE_IPHYSICALUNIT_H
14/*---------------------------------------------------------------------------*/
15/*---------------------------------------------------------------------------*/
16
18
19/*---------------------------------------------------------------------------*/
20/*---------------------------------------------------------------------------*/
21
22ARCANE_BEGIN_NAMESPACE
23
24/*---------------------------------------------------------------------------*/
25/*---------------------------------------------------------------------------*/
26
27/*---------------------------------------------------------------------------*/
28/*---------------------------------------------------------------------------*/
35class ARCANE_CORE_EXPORT IPhysicalUnit
36{
37 public:
38
39 virtual ~IPhysicalUnit() {}
40
41 public:
42
44 virtual const String& name() const =0;
45
46 private:
47};
48
49/*---------------------------------------------------------------------------*/
50/*---------------------------------------------------------------------------*/
51
52ARCANE_END_NAMESPACE
53
54/*---------------------------------------------------------------------------*/
55/*---------------------------------------------------------------------------*/
56
57#endif
58
Fichier de configuration d'Arcane.
Unité physique.
virtual const String & name() const =0
Nom de l'unité
virtual ~IPhysicalUnit()
Libère les ressources.
Chaîne de caractères unicode.