Arcane  v3.15.0.0
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MaterialsGlobal.h
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1// -*- tab-width: 2; indent-tabs-mode: nil; coding: utf-8-with-signature -*-
2//-----------------------------------------------------------------------------
3// Copyright 2000-2024 CEA (www.cea.fr) IFPEN (www.ifpenergiesnouvelles.com)
4// See the top-level COPYRIGHT file for details.
5// SPDX-License-Identifier: Apache-2.0
6//-----------------------------------------------------------------------------
7/*---------------------------------------------------------------------------*/
8/* MaterialsGlobal.h (C) 2000-2024 */
9/* */
10/* Déclarations générales des matériaux de Arcane. */
11/*---------------------------------------------------------------------------*/
12#ifndef ARCANE_MATERIALS_MATERIALSGLOBAL_H
13#define ARCANE_MATERIALS_MATERIALSGLOBAL_H
14/*---------------------------------------------------------------------------*/
15/*---------------------------------------------------------------------------*/
16
17#include "arcane/core/materials/MaterialsCoreGlobal.h"
18
19#include <iosfwd>
20
21/*---------------------------------------------------------------------------*/
22/*---------------------------------------------------------------------------*/
23
24#ifdef ARCANE_COMPONENT_arcane_materials
25#define ARCANE_MATERIALS_EXPORT ARCANE_EXPORT
26#else
27#define ARCANE_MATERIALS_EXPORT ARCANE_IMPORT
28#endif
29
30/*---------------------------------------------------------------------------*/
31/*---------------------------------------------------------------------------*/
32
33namespace Arcane::Materials
34{
35
36/*---------------------------------------------------------------------------*/
37/*---------------------------------------------------------------------------*/
38
39class IMeshBlock;
40class IMeshComponent;
41class IMeshMaterial;
42class IMeshEnvironment;
43class IMeshMaterialVariable;
44class IMeshMaterialMng;
45class ComponentItemInternal;
46class ComponentItem;
47class ComponentItemVector;
48class ComponentItemVectorView;
49class ComponentPartItemVectorView;
50class ComponentPurePartItemVectorView;
51class ComponentImpurePartItemVectorView;
52class EnvPartItemVectorView;
53class EnvPurePartItemVectorView;
54class EnvImpurePartItemVectorView;
55class EnvItemVectorView;
56class MatPartItemVectorView;
57class MatPurePartItemVectorView;
58class MatImpurePartItemVectorView;
59class MatItemVectorView;
60class MaterialVariableBuildInfo;
61class MeshMaterialVariableSynchronizerList;
62class MeshMaterialVariable;
63class MatVarIndex;
64class IMeshMaterialSynchronizeBuffer;
65class ConstituentConnectivityList;
66class MeshMaterialMng;
67class AllCellToAllEnvCellContainer;
68class AllEnvData;
69class MaterialModifierOperation;
70class MeshMaterial;
71class MeshEnvironment;
72class ConstituentModifierWorkInfo;
73class MeshMaterialExchangeMng;
74class MeshMaterialModifierImpl;
75
76template <typename DataType> class ItemMaterialVariableScalar;
77template <typename ItemType,typename DataType> class MeshMaterialVariableScalar;
78template <typename ItemType,typename DataType> class MeshMaterialVariableArray;
79
80using MeshMaterialVariableFactoryVariableRefCreateFunc = IMeshMaterialVariable* (*)(const MaterialVariableBuildInfo& vb);
81
82/*---------------------------------------------------------------------------*/
83/*---------------------------------------------------------------------------*/
107
108/*---------------------------------------------------------------------------*/
109/*---------------------------------------------------------------------------*/
110
111} // End namespace Arcane::Materials
112
113/*---------------------------------------------------------------------------*/
114/*---------------------------------------------------------------------------*/
115
116#endif
Active toujours les traces dans les parties Arcane concernant les matériaux.
eModificationFlags
flags pour paramétrer le comportement lors d'une modification de matériaux ou milieux.
@ OptimizeMultiMaterialPerEnvironment
Active les optimisations lorsque plusieurs matériaux sont présents dans un milieu.
@ GenericOptimize
Active les optimisations génériques.
@ IncrementalRecompute
Indique qu'on utilise la version incrémentale de AllEnvData::forceRecompute().
@ OptimizeMultiAddRemove
Active les optimisations pour les ajouts/supressions multiples.