Arcane  v3.15.0.0
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ItemsOwnerBuilder.h
1// -*- tab-width: 2; indent-tabs-mode: nil; coding: utf-8-with-signature -*-
2//-----------------------------------------------------------------------------
3// Copyright 2000-2024 CEA (www.cea.fr) IFPEN (www.ifpenergiesnouvelles.com)
4// See the top-level COPYRIGHT file for details.
5// SPDX-License-Identifier: Apache-2.0
6//-----------------------------------------------------------------------------
7/*---------------------------------------------------------------------------*/
8/* ItemsOwnerBuilder.h (C) 2000-2024 */
9/* */
10/* Classe pour calculer les propriétaires des entités. */
11/*---------------------------------------------------------------------------*/
12#ifndef ARCANE_MESH_ITESMOWNERBUILDER_H
13#define ARCANE_MESH_ITESMOWNERBUILDER_H
14/*---------------------------------------------------------------------------*/
15/*---------------------------------------------------------------------------*/
16
17#include "arcane/mesh/MeshGlobal.h"
18
19#include <memory>
20
21/*---------------------------------------------------------------------------*/
22/*---------------------------------------------------------------------------*/
23
24namespace Arcane::mesh
25{
26class ItemsOwnerBuilderImpl;
27
28/*---------------------------------------------------------------------------*/
29/*---------------------------------------------------------------------------*/
36class ARCANE_MESH_EXPORT ItemsOwnerBuilder
37{
38 class Impl;
39
40 public:
41
42 explicit ItemsOwnerBuilder(DynamicMesh* mesh);
44
45 public:
46
47 void computeFacesOwner();
48
49 private:
50
51 std::unique_ptr<ItemsOwnerBuilderImpl> m_p;
52};
53
54/*---------------------------------------------------------------------------*/
55/*---------------------------------------------------------------------------*/
56
57} // namespace Arcane::mesh
58
59/*---------------------------------------------------------------------------*/
60/*---------------------------------------------------------------------------*/
61
62#endif
Implémentation d'un maillage.
Definition DynamicMesh.h:97
Classe générique pour calculer les propriétaires des entités.