Arcane  v3.14.10.0
Documentation développeur
Chargement...
Recherche...
Aucune correspondance
EdgeUniqueIdBuilder.h
1// -*- tab-width: 2; indent-tabs-mode: nil; coding: utf-8-with-signature -*-
2//-----------------------------------------------------------------------------
3// Copyright 2000-2024 CEA (www.cea.fr) IFPEN (www.ifpenergiesnouvelles.com)
4// See the top-level COPYRIGHT file for details.
5// SPDX-License-Identifier: Apache-2.0
6//-----------------------------------------------------------------------------
7/*---------------------------------------------------------------------------*/
8/* EdgeUniqueIdBuilder.h (C) 2000-2024 */
9/* */
10/* Construction des identifiants uniques des edges. */
11/*---------------------------------------------------------------------------*/
12#ifndef ARCANE_MESH_EDGEUNIQUEIDBUILDER_H
13#define ARCANE_MESH_EDGEUNIQUEIDBUILDER_H
14/*---------------------------------------------------------------------------*/
15/*---------------------------------------------------------------------------*/
16
17#include "arcane/utils/TraceAccessor.h"
18
19#include "arcane/mesh/DynamicMeshIncrementalBuilder.h"
20
21/*---------------------------------------------------------------------------*/
22/*---------------------------------------------------------------------------*/
23
24namespace Arcane
25{
26class SerializeBuffer;
27class IParallelExchanger;
28class IParallelMng;
29}
30
31/*---------------------------------------------------------------------------*/
32/*---------------------------------------------------------------------------*/
33
34namespace Arcane::mesh
35{
36class DynamicMesh;
37
38/*---------------------------------------------------------------------------*/
39/*---------------------------------------------------------------------------*/
44: public TraceAccessor
45{
46 public:
47
50
51 public:
52
55
56 public:
57
58 void computeEdgesUniqueIds();
59
60 private:
61
62 DynamicMesh* m_mesh;
63 DynamicMeshIncrementalBuilder* m_mesh_builder;
64
65 private:
66
68 void _computeEdgesUniqueIdsParallel3();
69 void _computeEdgesUniqueIdsParallelV2();
70 void _computeEdgesUniqueIdsParallel64bit();
71};
72
73/*---------------------------------------------------------------------------*/
74/*---------------------------------------------------------------------------*/
75
76} // End namespace Arcane::mesh
77
78/*---------------------------------------------------------------------------*/
79/*---------------------------------------------------------------------------*/
80
81#endif
Lecteur des fichiers de maillage via la bibliothèque LIMA.
Definition Lima.cc:120
Construction d'un maillage de manière incrémentale.
Implémentation d'un maillage.
Definition DynamicMesh.h:97
Construction des couches fantômes.
void _computeEdgesUniqueIdsSequential()
Calcul les numéros uniques de chaque edge en séquentiel.
-*- tab-width: 2; indent-tabs-mode: nil; coding: utf-8-with-signature -*-